|
|
3-5 PE Lesson Ideas |
|
|
|
Navigate PEC:
|
Purpose of Activity: As a result of this lesson students will be able to: Activity cues: Feel the Beat Suggested Grade Level: 3-5 Materials Needed: Active gaming equipment and/or traditional activities: Virtual Sports Game (Nintendo Wii Sports), Gamercize steppers, Dance Dance Revolution, Virtual Bikes (Cateye GameBikes), Martial Arts Simulator (3 Kick), and Heart rate monitors (optional) Description of Idea Equip all students with a heart rate monitor if applicable. The teacher will introduce the lesson by briefly explaining the idea of heart beats and heart rates – how the intensity of an activity affects the heart beat. If heart rate monitors are not available, the teacher should review how to take a manual pulse. Before the students begin, they will find and record their resting heart rate. With a partner, students will then participate in each of the stations recording their heart rate on the teacher’s cue (every 3-4 minutes). Students will rotate every 8-10 minutes on the teacher’s prompt. To complete all stations this lesson may take several class sessions. A worksheet should be provided that allows students to record their heart rates at each station and then comment as to why a particular station may have resulted in a higher or lower heart rate. Station 1 Virtual Sports Game (Nintendo Wii Sports) - Tennis or Boxing Closure/Assessment: Review the concept of heart rates- check for understanding. Have the students determine their max heart rate and average heart rate. Ask some students why understanding this concept is important to them? Discuss heart rates at the various stations and have students explain why their heart rates may have been lower at certain stations. Variations: Choose stations/activities based on the intensity levels you would like your students to experience throughout the lesson. For example, if you are aiming to achieve high heart rates, allowing students to participate in Wii bowling may produce lower hearts then if they are asked to play Wii boxing. However, having a station resulting in lower heart rates can be a learning objective in which students explain why their heart rates were lower or higher as a result of participating at a particular station. Traditional and/or active gaming stations can be modified based on available equiment. |
| Share |
![]() Email Lesson |
![]() Printer Friendly |

There are currently no comments to display. Be the first to add a comment!
| Home | Lesson Ideas |Search PEC | Assessment Ideas | Bulletin Boards | PEC Store | Kids Programs | Advertisers | Media Center | Professional Info | Kids Quotes | Adapted PE | Preschool PE | Classroom Management | Job Center | Web Sites | PE Research | Best Practices | PEC Challenge | About PEC | Privacy Policy | Submit Your Ideas | FAQ's |
Contact us via e-mail at pec@pecentral.org or mail to:
PE Central
P.O. Box 10262
Blacksburg, VA 24062
FAX: 540-301-0112
9/8/2010 8:04:03 PM EST